29 cards found.

Ardent Militia

Creature Human Soldier   2 / 5   {4}{W} (5)

Vigilance



Color Identity: W,White
Printings:
Salvat 2005 (Uncommon)
Salvat 2005 (Uncommon)

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Arrogant Vampire

Creature Vampire   4 / 3   {3}{B}{B} (5)

Flying
Charm and grace may hide a foul heart.



Color Identity: B,Black
Printings:
Portal (Uncommon)

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Auspicious Ancestor

Creature Human Cleric   2 / 3   {3}{W} (4)

When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.

This card is on the reserved list.


Color Identity: W,White
Printings:
Mirage (Rare)

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Formats:

Benalish Knight

Creature Human Knight   2 / 2   {2}{W} (3)

Flash (You may cast this spell any time you could cast an instant.)
First strike (This creature deals combat damage before creatures without first strike.)



Color Identity: W,White
Printings:
Tenth Edition (Common)
Tenth Edition (Common)

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Blessed Reversal

Instant {1}{W} (2)

You gain 3 life for each creature attacking you.
Even an enemy is a valuable resource.



Color Identity: W,White
Printings:
Eighth Edition (Rare)

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Broken Fall

Enchantment {2}{G} (3)

Return Broken Fall to its owner's hand: Regenerate target creature.
"I think I used up all my good luck and all my bad luck in the same fall."
—Gerrard of the Weatherlight



Color Identity: G,Green
Printings:
Tempest (Common)

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Capricious Sorcerer

Creature Human Wizard   1 / 1   {2}{U} (3)

{t}: Capricious Sorcerer deals 1 damage to any target. Activate this ability only during your turn, before attackers are declared.



Color Identity: U,Blue
Printings:
Portal (Rare)

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False Peace

Sorcery {W} (1)

Target player skips all combat phases of their next turn.
Mutual consent is not required for war.



Color Identity: W,White
Printings:
Starter 1999 (Uncommon)

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Giant Caterpillar

Creature Insect   3 / 3   {3}{G} (4)

{G}, Sacrifice Giant Caterpillar: Create a 1/1 green Insect creature token with flying named Butterfly at the beginning of the next end step.



Color Identity: G,Green
Printings:
Mercadian Masques (Common)

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Hazerider Drake

Creature Drake   2 / 3   {2}{W}{U} (4)

Flying, protection from red
"The hazerider danced in the thunderstorm and sang to its music."
—Afari, Tales



Color Identity: U,W,White,Blue
Printings:
Mirage (Uncommon)

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Inspiration

Instant {3}{U} (4)

Target player draws two cards.
"Day 31: I finally succeeded in my time reversal experiment!
"Day 30: I might have a problem here."
—Journal of the Prime Izmagnus

Illus. Izzy


Color Identity: U,Blue
Printings:
Return to Ravnica (Common)

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Joven's Tools

Artifact {6} (6)

{4}, {t}: Target creature can't be blocked this turn except by Walls.
"If that thief Joven ever shows his head around here again, make sure he leaves without it."
—Eron the Relentless



Color Identity:
Printings:
Homelands (Uncommon)

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Karoo

Land (0)

Karoo enters the battlefield tapped.
When Karoo enters the battlefield, sacrifice it unless you return an untapped Plains you control to its owner's hand.
{t}: Add {C}{W}.



Color Identity: White
Printings:
Commander 2014 (Uncommon)

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King's Assassin

Creature Human Assassin   1 / 1   {1}{B}{B} (3)

{t}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
Fear is as effective a weapon as the blade.



Color Identity: B,Black
Printings:
Portal (Rare)

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Maddening Imp

Creature Imp   1 / 1   {2}{B} (3)

Flying
{t}: Non-Wall creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy each of those creatures that didn't attack this turn. Activate this ability only during an opponent's turn and only before combat.



Color Identity: B,Black
Printings:
Tempest (Rare)

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Mtenda Herder

Creature Human Scout   1 / 1   {W} (1)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
"All animals—even humans—can be herded. The trick is to make them think they choose their own destination."
—Mangara



Color Identity: W,White
Printings:
Mirage (Common)

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Mwonvuli Ooze

Creature Ooze   1 / 1   {G} (1)

Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay {2} for each age counter on it.)
Mwonvuli Ooze's power and toughness are each equal to 1 plus twice the number of age counters on it.
"Ewww!"

This card is on the reserved list.


Color Identity: G,Green
Printings:
Weatherlight (Rare)

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Prismatic Ward

Enchantment Aura   {1}{W} (2)

Enchant creature
As Prismatic Ward enters the battlefield, choose a color.
Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.



Color Identity: W,White
Printings:
Fifth Edition (Common)

Foreign Names:

Formats:

No results found.
Bummer

29 cards found.